ROBLOX DEVELOPER / PROGRAMMER / CREATORIDEAS → PLAYABLE WORLDS

CLOUDS

20M+ TOTAL VISITS
ROBLOX STUDIO
CREATIVITY IS PRIORITY

I turn ideas into
Roblox Games

Hi, I'm Clouds, Programming is what I specialize in, VFX, animation, UI, building, and modeling, I can do about everything!

Explore my games ↘8 YEARS IN THE MAKING. STILL LEVELING UP.
20M+TOTAL VISITS ACROSS MY GAMES
8+YEARS OF DEVELOPMENT EXPERIENCE
6CREATIVE & TECHNICAL DISCIPLINES
01 / THE WORK SPEAKS

What I've done
VS what I'm doing

Two different worlds. The same drive to create something worth playing. Here's what I'm building—and the game that reached the most players.

02 / THE FULL TOOLKIT

Jack of
all trades

8 years across programming, VFX, animation, UI design, and building. Modeling is my newest skill—and that clock is already ticking.

MY SPECIALTY

Programming

The systems, mechanics, and logic that turn an idea into a playable experience, paired with years of front end experience to bring awesome visuals to life.

8 years00 MONTHS · 00 DAYS · 00:00:00
VISUAL IMPACT

VFX Artist

Giving abilities, actions, and big moments their visual punch.

8 years00 MONTHS · 00 DAYS · 00:00:00
MOTION & FEEL

Animator

Bringing characters and actions to life through movement and timing.

8 years00 MONTHS · 00 DAYS · 00:00:00
PLAYER EXPERIENCE

UI Designer

Making menus, interfaces, and progression feel like part of the world.

8 years00 MONTHS · 00 DAYS · 00:00:00
WORLD CREATION

Builder

Shaping the environments and spaces where the game comes together.

8 years00 MONTHS · 00 DAYS · 00:00:00
THE NEWEST CHAPTER

Modeler

Adding another dimension to the toolkit. Learning, creating, and leveling up.

1 month00 DAYS · 00:00:00

LIVE EXPERIENCE COUNTERS
Always moving forward. These counters use estimated start dates based on 8 years of experience and 1 month of modeling as of October 13, 2026. They update every second and stay current when you return.

03 / HOW I BUILD

Code at the core.
Creativity everywhere.

Programming is where I'm strongest. Having experience across the creative side means I can think beyond how a feature works—to how it moves, looks, and feels to play.

[ 01 ]

Make it work.

Start with the mechanics. Build the systems that let the idea become a game.

[ 02 ]

Make it feel right.

Bring the code, animation, visual effects, and interface together into one experience.

[ 03 ]

Keep leveling up.

Keep creating. Keep improving. 8 years in, there's still another skill to learn and another world to build.

04 / GET INTO THE GAME

Join the community!

Check out the games, meet the players, and follow what comes next in their Discord communities.